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Technical Game Designer

The main focus of the level design was to create a 'confusing and nightmarish landscape'. Obelisks stand out in the distance and the sky spins in a crazy state. Heavy fog obscures as a means to add to the dread feeling and confusion. Stairs assemble themselves from floating objects and horrors come running out of the fog.


Describe your image.

Describe your image.

Describe your image.

Describe your image.
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